Here is my first level. I looked to Shank 2 for inspiration on the structure. I wanted to slowly introduce new problems and new solutions throughout the level. The pacing is an up and down structure with a quiz near the end so the player is prepared for the boss battle. Good basic structure for a level.
- 1 weak unit
- learn quick attack
- 3 weak units
- learn heavy attack
- 1 weak unit
- learn ranged attack
- none
- none
- 3 waves of units - STOP ZONE
- Learn Block
- none
- 3 waves of units
- introduce shield unit
- learn uppercut
- none
- introduce ranged unit in tower - STOP ZONE
- learn vertical shot
- health zone
- learn health event
- 3 ranged enemies
- Learn aerial attack
- none
- 2 waves of units
- learn chop attack
- introduce heavy unit - STOP ZONE
- 3 weak units
- health zone
- QUIZ - 3 Waves; heavy, shielded and weaks units
- Learn lunge move
- health zone
- 2 waves of 4 units
- Spin move
- BOSS BATTLE
Combos/Controls:
Block: (2,3,4)
Upper Cut: (1, 3) x 2 - Knock shield off
Spin: (2,3) x 4 - multiple units
Chop: (1,3) +2 + (1,3) - Back of heavy
Lunge: (2,3) x 2 + (1,2) - kill ranged enemy
Aerial Attack 1: 1 + ((2,3) x 2)
Aerial Attack 2: 1 + ((2,4) x 2)
Upper Cut: (1, 3) x 2 - Knock shield off
Spin: (2,3) x 4 - multiple units
Chop: (1,3) +2 + (1,3) - Back of heavy
Lunge: (2,3) x 2 + (1,2) - kill ranged enemy
Aerial Attack 1: 1 + ((2,3) x 2)
Aerial Attack 2: 1 + ((2,4) x 2)
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