Friday, December 7, 2012

Adding a reward system to the combos

I was thinking about the combo system and the reward system of guitar hero today. Our combos are really cool but they can be kind of difficult.

A lot of people will just mash buttons to play the game. To incentivize the combo system, we should employ the same "poor, good, great, perfect" system of guitar hero. If the player is just button mashing, they will still perform some moves but for less points and it will denote that they are playing incorrectly. If the player is doing the combos well, they get more points and they get a visual that makes them proud. I think that will help the fun and it will help players actually use combos.

We need to revamp the combo system.

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