Wednesday, September 5, 2012
Game Research 2
While I was looking for inspiration for our game, I stumbled across some resources for our game.
2D animation -
"I just try to make the most awesome and ridiculous thing I can think of," explains Robertson. "I always imagine other people's reaction when they look at something I've done, and if it seems underwhelming I'll push it further or add more to it till I think it's good enough. Actually this works for any art, not just pixels."
http://www.gamasutra.com/view/news/176663/5_tips_for_making_great_animations_for_2D_games.php/?buffer_share=d3238
Level Design and Level Creation
http://www.aaai.org/Papers/AIIDE/2006/AIIDE06-022.pdf
Telemetry Data, Heat Maps
- Using heat maps to help design a game. You can track player movement to understand difficult areas of the game or the unintential paths.
- You don't want difficulty to spike too soon in a level.
http://lucasartsworkshop.wordpress.com/2009/10/09/telemetry-data-heat-maps-and-unlearning-what-you-have-learned/
Good thread on level design
http://gamedev.stackexchange.com/questions/15892/what-are-some-techniques-for-designing-fun-challenging-mario-style-platformer-l
List of game design articles
http://www.pixelprospector.com/the-big-list-of-game-design/#
Difficulty in Platformers
http://www.supermeatboy.com/13/Why_am_I_so____hard_/#b
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