Shank 2 Layers, Gore, Perspective, Design - This is a 2D side scrolling brawler game with personality and lots of gore. I love it. I love the layers in this game. Sky box, mountains, background buildings, level path, and foreground. It gives the game great depth and it makes the game look more full. I think this perspective and level design is a perfect inspiration for our game.
Rochard Modeling and Space- I wanted to show this game because it is a 3D side scrolling that maintains the 2D perspective. This game is also considered a quality looking game. I don't think it is overly complex in design. I like the scale of the environments and how the player navigates through them. I think it's a good size to look at for environments in the game. How wide the paths or doors are and other elements of the the 3D but 2D limitations.
Alien Hominid Enemies - I chose this game because of the enemies. There is a generic group of "Suit" enemies. The good thing about "suits" is that they can appear in any setting and still fit in. If they represent some evil organization, they can just appear in any level as the base enemy type.
Brutal Legend Menu - Brutal Legend has been a huge inspiration for this game for me in a lot of ways. I LOVE the interface design for brutal legend. It really injects the game with flavor by beign so different and so special. If we can pull something like this off, it just adds another layer of production value to the game. It makes the game seem really special.
Brutal Legend Weapon Design - The guitars in our game are the ranged attack and the melee weapons. We need our guitars to look like they could be both. I want all of the weapons to look like they are enraged.
Guitar Hero 3 Interface - If we are trying to link the game play to a guitar peripheral, we should give the players score feed back that they associate with a guitar. I think that we should tie our combo system, our points system, and our power up system towards the UI of Guitar Hero. The nostalgic connection will help link the guitar peripheral more and it will help the player feel a similar reward system.
Slash Character - Slash is an icon of guitar playing. If we are pursuing a faceless hero, I think Slash's look good be great. He has the hair to cover his face and his has the all black look to associate with metal. His guitars are great inspiration for weapons and how our player will interact with them. Watching Slash jam on a double guitar is inspiring.
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